Net Value: A long and bumpy road
The Edge - December 25, 2006
There is an excerpt from Carlos Castaneda's controversial
series of books — Don Juan's Teachings — that
says: "The basic difference between an ordinary man and
a warrior is that a warrior takes everything as a challenge,
while an ordinary man takes everything as a blessing or as
a curse."
This philosophy applied to the native warriors of America
and today, to entrepreneurs who have spent years attempting
to realise their dreams. Any individual who had the courage
to go against conventions would be able to tell you about
his long and bumpy ride.
Acknowledging the need to compete on a global scale to remain
economically competitive, the government has been putting
in much effort to cultivate more entrepreneurs. Various initiatives
over the past few years, both public and private-driven, have
come up to encourage entrepreneurship in the technology space.
One of the more interesting ones was the Venture business
plan competition.
Jointly organised by the Malaysian Institute of Management
(MIM), the Mesdaq Market and management consulting firm McKinsey
and Co Malaysia, the Venture competition was conducted annually
from 2001 to 2003. Malaysia Venture Capital Bhd (Mavcap) and
several other venture capitalists (VCs) played a prominent
role in the competition. Individuals who were interested in
participating had to submit their entries in teams. Then,
10 to 15 teams were short-listed to go through a six-month
process of mentoring, coaching and skill building. The quality
and commitment shown by the various mentors was the key to
the success of this programme. Yet it ran out of steam in
2003.
Venture 2002 attracted 255 entries between January and September,
while Venture 2001 and 2003 received 447 and 69 respectively.
The drop in the number of entries was not surprising because
winners of the 2001 competition did not receive any form of
venture funding. Neither did the 2002 winners. Three to four
winners of Venture Accelerate 2003 got their ideas funded.
VCs did not consider the 2001 and 2002 winners good enough
to provide them funding.
In essence, it seems like the competition was more of a tool
to help hopeful individuals learn about the realities of setting
up their own businesses and the viability of their ideas.
( For more information on Venture 2002, go to www.theedgedaily.com/cms/content.jsp?id=com.tms.cms.article.Article_18862
for "Stoking the fire", netv@lue2.0, Jan 20, 2003.
)
It has been four years since Venture 2002 but we felt it would
be interesting to catch up with some of the finalists and
learn about their journey so far. These men and women may
not be of Ernst & Young Entrepreneur Of The Year calibre
yet, but they exhibit all the traits that make for successful
entrepreneurs. We felt their experience would have given them
a good overview of the entrepreneur ecosystem in Malaysia
and asked them to share their lessons with us.
We managed to catch up with overall champion Maestro Solutions
Sdn Bhd, first runner-up Oceantec, second runners-up Sherman3D
Sdn Bhd and Integrated Methods, which tied for the position,
three third-phase finalists — Phenomenal UAM Sdn Bhd,
I-Access Solution Computer Specialist Sdn Bhd (IAS) and Paximej
Sdn Bhd — and 1.com.my, a first-phase finalist.
Of the eight finalists, seven are operating, with six of them
pursuing the idea that had won them recognition in Venture
2002. The exception was 1.com.my. It came as a surprise that
first runner-up Oceantec had folded.
"Oceantec ceased to exist after efforts to secure venture
funding were unsuccessful and members of the team moved on
to other projects," said team leader Wong Yat Chee. However,
he declined to talk about the challenges and obstacles that
had led to the company's demise. Another finalist —
MobileWorks Sdn Bhd — declined to be interviewed. Its
team leader Lui Tuck Meng was apprehensive when contacted
and did not offer any explanation. All attempts to get in
touch with the remaining two — GenPro and PsycWeb —
were unsuccessful.
Entrepreneurship 101
To succeed as an entrepreneur, you need a combination of funding,
the right idea, a well-thought-out business plan and, last
but not least, buckets of luck. Often, the entrepreneurs'
most common complaint is the lack of funds. As they say, money
makes the world go round. However, what became glaringly obvious
was that most of the entrepreneurs are not considering government
grants and loans as a source of funding. For instance, five
of the eight entrepreneurs who are in need of funds did not
know about the SME Growth Acceleration Fund!
First-prize winner Maestro
Solutions was one of the lucky few that did not need to rely
on others for funding. Members of the team — Aris Samad
Yahaya, Azreen Latiff and Maisie Chui — did not imagine
they would be where they are today when they participated
in Venture 2002.
"Maestro Solutions is self-funded. We decided we didn't
want to go into debt and venture capital for the sake of our
sanity!" laughs Aris. "Also, we got our first project
in October 2003, worth over RM300,000, and found we could
fund ourselves through growth."
With a target to list by mid-2008, he wants to first ensure
that the company is very strong.
Sadly, the rest of the finalists are still struggling to keep
afloat, surviving from project to project. If this is happening
to the winners of a nationwide business plan competition,
it is hard to imagine what other entrepreneurs without similar
exposure are going through. To date, none of the 2003 class
we spoke to has received any financial support from VCs. Sherman3D,
Phenomenal and 1.com.my , however, received RM50,000 from
the Cradle Investment Programme (CIP) in 2003.
"A lot of people don't understand that game development
is really expensive. RM50,000 can't take us far. We were lucky
because we managed to get our first project within six to
eight months of setting up. Since then, projects from our
overseas clients have been paying the bills while we work
on the development of our own MMORPG [massively multiplayer
online role playing game] Alpha Kimori," explains Sherman
Chin, chief executive officer of Sherman3D.
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