The following are the 10 companies/business
plans that made it to the top 10 of the Venture 2002 business
plan competition. We start with the overall winners, Maestro
Solutions, followed by second-placed Oceantec and joint
third place winners, Sherman3D.com and WebNiche UAM (unified
alert messaging). The rest follow in no particular order.
Maestro Solutions
Aris Samad-Yahaya, Azreen Latiff and Maisie Chui often traded
ideas on what entrepreneurial activity they might embark
on someday, and then they heard about the Venture 2002 business
plan competition. The idea for their supply chain robust
planning and disruption management software came about as
a result of collaboration between the trio and their board
of advisers, which included Prof Raffaello D’Andrea
from Cornell University and Dr Arash Hassibi, a PhD graduate
from Stanford with expertise in this field. Both Chui and
Azreen are experienced in distribution, logistics and supply
chain processes. Samad-Yahaya was a field applications engineer
with Numerical Technologies, while Chui was a channel marketing
manager with Bell Microproducts, both companies in San Jose,
California. Initially, distance was a problem as Samad-Yahaya
and Chui were in San Jose while Azreen was in business development
with Sime Darby in Malaysia. This was overcome when they
left San Jose about three months ago to pursue this full-time
with Azreen. The team’s innovation was to bring robust
planning methodology to operations management problems such
as supply chain planning and disruption management. The
other innovation was distributed computing, which is the
use of multiple computers to solve very difficult problems.
Target customers are businesses with complex distribution
or sourcing networks, for example, distributors of products
such as fast moving consumer goods. Funding-wise, they are
in the midst of discussions with potential sponsors but
have declined to reveal names, at least for now. What
the judges liked:
Not just a business idea. Marks a real breakthrough involving
use of a new algorithm that is fascinating.
Oceantec
Shariff MD Noor, CEO of Oceantec, was analysing existing
problems in transportation and logistics when he saw the
fragmented way business was being conducted. He saw the
need to integrate business processes and decided to tackle
it himself. He and six friends Wong Yat Chee, Mohd Noor,
Lee Lew Leng, Bala Subramaniam, Ramesh Kanhai and Eugene
Ko developed a product called Calls (Collaborative Agency
Liner Logistics System), which offers carriers a collaborative
environment to access and share delivery data pertaining
to any shipment using Internet access. This eliminates the
need to re-enter data while providing real-time information.
The four integrated modules: pricing, operations, documentation
and financial management capture the unique requirements
of the global maritime freight transportation industry.
Getting all six highly experienced people in logistics to
work together and agree on a business plan was the biggest
challenge for the team. As a new player in the field, they
needed to get the product to customers who couldn’t
afford the huge capital outlay. They decided to offer their
application free of charge for three months. To do that,
the team developed a scaled-down version that contained
the core functions for free distribution. The team has invested
about RM250,000 so far and is looking at RM5 million funding
for this plan to be implemented. What
the judges liked: The toughness of their solution and mangement
team.
Sherman3D.com
A love for online gaming brought together the four founders
of Sherman3D.com. Sherman Chin, his pals Kok Loong and Tiffany
Lim Kuan Nee, and his former boss Joseph Tringali, were
all involved in the development of online games, and when
Chin and Tringali’s US-based firm Epix Interactive
Studios folded, they decided to set up Sherman3D. Sherman3D
started out as an anime video game development community,
geared towards Massively Multiplayer Online Role-Playing
Game (MMORPG) development. MMORPGs involve the virtual fantasy
world that supports millions of players simultaneously online.
The four wrote a business plan proposal to see if any party
would be interested in funding them and their biggest challenge
was in turning what was a purely online venture into a viable
business model. Not surprisingly, they met with scepticism
at first because MMORPGs are one of the hardest online games
to develop. They got their big break when Butterfly.net
selected them as one of their first online gaming developers.
Butterfly.net is a leading grid computing provider for the
online video games industry and allows online developers
to produce MMORPGs easily and at a much lower cost. So far,
they have created the VibeForce, a self-created story. They
have invested RM10,000 of their own savings but need another
RM1 million to make it commercial. They plan to impose a
monthly charge on online gamers, which will ensure a continuous
revenue stream unlike the one-off charge that is the practice
today. What the judges liked:
Their ideas, enthusiasm, spirit and experience within the
gaming sector.